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Laws

Points

  • 1 for win, 0 for loss, ½ for a draw.

    • Score of 0 - ½ is allowed. If a player isn’t recording their moves (and has no valid reason for doing so) and the opponent has only a king. You default the player for not recording and give the player the maximum score they could get (a half because they cannot mate)

    • Score of 0 - 0 is allowed. Both players agree if a move hasn’t been made by both players (e.g. 1. e4). Typically in this case, the arbiter can just say “you’re not allowed to make a draw until both players have made a move each”. Another example would be if both players have an argument about the game, you can default both of them

    • Score of 1 - ½ isn’t allowed.

    • Pre-arranged drawn games are illegal, but incredibly hard to enforce.

  • Some tournaments have different point systems (junior events) which typically have 3 for win, 2 for draw, 1 for loss, 0 for default (loss). It rewards participation points (for juniors).


Player conduct

  • Players shouldn't bring the game into disrepute

  • Shouldn't leave the playing venue without the arbiter's permission

  • Player having the move can't leave

  • Players who have finished their games are spectators

  • Players should not distract their opponents. For example, continually coughing/sneezing.

    Tip

    Bring a box of tissues!

  • If you refuse to comply with the Laws, they shall be penalised with the loss of the game

    • For example, a player not recording moves (increment 30+ and time > 5 mins)
  • Players may ask arbiters to explain points of law

    Tip

    Be careful with the wording that you give out - make sure you're not giving advice!

  • Players have the right to appeal an arbiter's decision

Mobile phones

  • Banned unless a tournament specifies otherwise

  • Phones must be off and stored in a bag. Silent/Airplane mode is not turned off!

    Tip

    Preferably not on the ground, this can lead to trip hazards

If a phone rings even if say, they have just a king as material, the result is a loss, not a draw.


Role of an Arbiter

Penalties

Arbiters can give out penalties:

  • Warning. These can be issued:
    • At the time
    • After the game
  • Increase opponents time
  • Reduce time of offender
  • Reduce points scored by the offender
  • Fine
  • Expulsion from round(s)
  • Expulsion from tournament

Blind/visually disabled players

Basically, you make the move, you announce the move and then the clock is pressed.

  • Moves are transmitted in German (local languages may be acceptable also). Used to prevent confusion between letters such as C and D.
  • A piece is touched when it is removed from the "hole"
  • The clock is pressed after the move is made and announced
  • Both players must keep score
  • A slip of the tongue must be corrected immediately before the clock is pressed

Assistants

Either player can have an assistant.

Things an assistant can do:

  • They can make the move
  • Can announce the moves
  • Can keep score and start the opponent's clock
  • Inform the player on the number of moves made and clock times
  • Inform the arbiter of a breach of touch move
  • Claim the game where time limit has been exceeded
  • Assist if the game is adjourned

Adjourned games

  • The move is written on both scoresheets, both scoresheets are shoved in the envelope as well.
  • Player to move writes his next move down and this move will be played when the game restarts. This move is written and shoved in an envelope.
  • Used if a game is halted (e.g. a player is ill)
  • If a player's next move that they wrote is "resigns", this is treated as bringing the game into disrepute.
  • Conditional draw offers are not allowed.

Chess 960

  • King must be placed between the two rooks

Quickplay finishes

If you're in the last segment on the time control and you have less than 2 minutes remaining and it is stated in the tournament regulations, then quickplay applies.

  • Cannot have increment
  • Doesn't apply to Blitz
  • Only works for when you have less than 2 minutes

A player having the move in the last 2 minutes of the final session may claim a draw (they stop the clock and summon the arbiter).

  • If allowed, the player on the move with less than 2 minutes may request 5 seconds delay. In this case, this effectively becomes a draw offer which can be accepted/rejected. The opponents gets +2 minutes
  • If the arbiter disagrees with this they can postpone the decision (if flag falls, you could add +2 minutes), or reject the claim (Opponent gets +2 minutes).

The recording of the moves

Moves must be recorded using the following procedure:

  • You make your move (play the piece) FIRST
  • (Optional): You press the clock to complete your move
  • You write the move down

You cannot write the move first. The only exceptions to this rule are the following:

  • You want to make a draw claim
  • You're adjourning a game

Before making a move, you must have recorded the previous move first. The following is allows:

  • You make a move (and record it)
  • The opponent makes a move
  • You respond to the player's move
  • You record the opponent's move, and then your move

A player may reply to his opponent’s move before recording it, if he so wishes. He must record his previous move before making another.